Tag Archives: app

Getting started with the ESP32 Wifi module

The ESP32 Wifi module can replace an Arduino, as it has similar properties. Just like the Arduino Nano it can be mounted on a breadboard. This allows building very compact prototype circuits: To get started, Sparkfun’s “ESP32 Thing Hookup Guide” is a good tutorial. I am not going to repeat that. If you want a … Continue reading Getting started with the ESP32 Wifi module

Connect an ESP8266 module to an Arduino Nano and control it with Blynk

We are going to build a circuit that is connected to an app build with Blynk. For this we connect an Arduino to an ESP8266 module and connect it through Wifi. This example uses an Arduino Nano, of course you may use an other type of Arduino, eg. the Uno. This guide assumes you already have … Continue reading Connect an ESP8266 module to an Arduino Nano and control it with Blynk

Getting started with Blynk

Blynk is an app with which you can control any piece of electronics you have build, eg. a circuit build with an Arduino. To get started with Blynk, you can follow the getting started guide: www.blynk.cc/getting-started then continue at step 5 of docs.blynk.cc (under getting started) to add a first Widget. The first example (BlynkBlink) builds … Continue reading Getting started with Blynk

Mobile App Development, an introduction

On Tuesday December 19th I will give a workshop on Mobile App Development. The slides of my presentation can be found below. The workshop introduces basic concepts of app development, highlights required (programming) skills and introduces common ways apps are build: through hybrid frameworks or native. It also briefly mentions other ways a prototype (of an … Continue reading Mobile App Development, an introduction

Add RFID identification to a Java application

This example presumes you already have some basic knowledge about Arduino and programming Java applications with Eclipse. If you have an RFID reader module attached to your computer (via a USB serial connection) you can read RFID data from a Java application. For instance, you can use the unique id (Card UID) to identify something or … Continue reading Add RFID identification to a Java application

Remote control a catapult with an App build with App Inventor

In this previous article we learned how to build an App with App Inventor and connect it to a Lego Mindstorms NXT. Now we will extend that App to control a Catapult robot. If you have not done so already, first build the Catapult. Now that you are able to connect your phone to the … Continue reading Remote control a catapult with an App build with App Inventor

Control a Lego Mindstorms robot with your phone with App Inventor

First steps To be able to use App Inventor, you will have to register with a Google Account. So go to the site ai2.appinventor.mit.edu and register/login. Install the MIT AI2 Companion app on your phone. To be able to identify your NXT (if there are many Bluetooth devices), you might want to change its name: Start the Lego … Continue reading Control a Lego Mindstorms robot with your phone with App Inventor

HTHT Science 2 Society

This page contains materials for the workshops given for the minor program HTHT Science 2 Society. Upcoming workshop: “Arduino & Programming” Tuesday October 23 2018, 13:45 IDEATE (Designlab, the Gallery) Slides of presentations: More: LittleBits resources and interaction examples More info about Programming in Java, Arduino and Lego Mindstorms including the software can be found … Continue reading HTHT Science 2 Society