Tag Archives: app

Control an RGB LED from an Android App via Bluetooth

In this example we will control a RGB LED from an Android App via a Bluetooth connection. A HM10 BLE Bluetooth module is connected to an Arduino Uno. This tutorial assumes you already have some experience with Arduino. If not, you might want to follow a basic tutorial and/or install the Arduino software (the IDE). … Continue reading Control an RGB LED from an Android App via Bluetooth

Installing Android Studio

Download Android Studio at developer.android.com/studio. This is a quick guide to get started with Android Studio. For a complete Install Guide look here. Quick steps: Start the downloaded installation program (from the Download folder) Go through the installation steps, using the default settings (press Next a few times) At the final step leave the option … Continue reading Installing Android Studio

Build an App with App Inventor which can display values of a connected sensor

This tutorial describes how to Use App Inventor to build an App which can read the online values of a connected sensor. For this, it uses a WebViewer Component and a Clock to refresh values. This is part 2 of a series, the first part, “Create a connected sensor” can be found here. This second … Continue reading Build an App with App Inventor which can display values of a connected sensor

Getting started with the ESP32 Wifi module

The ESP32 Wifi module can replace an Arduino, as it has similar properties. It’s main advantage is that it is faster, has more memory and has WiFi and Bluetooth on board. Just like the Arduino Nano it can be mounted on a breadboard. This allows building very compact prototype circuits: Make module ready for use … Continue reading Getting started with the ESP32 Wifi module

Connect an ESP8266 module to an Arduino Nano and control it with Blynk

We are going to build a circuit that is connected to an app build with Blynk. For this we connect an Arduino to an ESP8266 module and connect it through Wifi. This example uses an Arduino Nano, of course you may use an other type of Arduino, eg. the Uno. This guide assumes you already have … Continue reading Connect an ESP8266 module to an Arduino Nano and control it with Blynk

Getting started with Blynk

Blynk is an app with which you can control any piece of electronics you have build, eg. a circuit build with an Arduino. To get started with Blynk, you can follow the getting started guide: www.blynk.cc/getting-started then continue at step 5 of docs.blynk.cc (under getting started) to add a first Widget. The first example (BlynkBlink) builds … Continue reading Getting started with Blynk

Mobile App Development, an introduction

On Tuesday December 19th I will give a workshop on Mobile App Development. The slides of my presentation can be found below. The workshop introduces basic concepts of app development, highlights required (programming) skills and introduces common ways apps are build: through hybrid frameworks or native. It also briefly mentions other ways a prototype (of an … Continue reading Mobile App Development, an introduction

Add RFID identification to a Java application

This example presumes you already have some basic knowledge about Arduino and programming Java applications with Eclipse. If you have an RFID reader module attached to your computer (via a USB serial connection) you can read RFID data from a Java application. For instance, you can use the unique id (Card UID) to identify something or … Continue reading Add RFID identification to a Java application

Remote control a catapult with an App build with App Inventor

In this previous article we learned how to build an App with App Inventor and connect it to a Lego Mindstorms NXT. Now we will extend that App to control a Catapult robot. If you have not done so already, first build the Catapult. Now that you are able to connect your phone to the … Continue reading Remote control a catapult with an App build with App Inventor