Quick install Download the complete zip-file for an installation in Windows here. Extract the zip-file and start the installation: For a quick, fast install of all parts use the script install.bat (for Windows): Start it by double-clicking install.bat. Below you find a list of software you need for the course ‘Application Development’ (part of module 4 of Industrial … Continue reading Installation instructions
Part of series about Android App Development. This is the second article, in which you will learn to create a first interactive userinterface.
Part of series about Android App Development: first step: installing Android Studio and create a ‘hello world’ app.
A new tutorial is available which introduces steps to create an App mockup using Figma. Figma is an online prototyping tool which can be used to design Apps and websites. This tutorial introduces the basics of prototyping an app with Figma. It quickly ‘touches’ all necessary steps without going into too much detail. You can … Continue reading How to create an App mockup with Figma – a tutorial
In this example we will control a RGB LED from an Android App via a Bluetooth connection. A HM10 BLE Bluetooth module is connected to an Arduino Uno. This tutorial assumes you already have some experience with Arduino. If not, you might want to follow a basic tutorial and/or install the Arduino software (the IDE). … Continue reading Control an RGB LED from an Android App via Bluetooth
This tutorial describes how to Use App Inventor to build an App which can read the online values of a connected sensor. For this, it uses a WebViewer Component and a Clock to refresh values. This is part 2 of a series, the first part, “Create a connected sensor” can be found here. This second … Continue reading Build an App with App Inventor which can display values of a connected sensor
The ESP32 Wifi module can replace an Arduino, as it has similar properties. It’s main advantage is that it is faster, has more memory and has WiFi and Bluetooth on board. Just like the Arduino Nano it can be mounted on a breadboard. This allows building very compact prototype circuits: Make module ready for use … Continue reading Getting started with the ESP32 Wifi module
We are going to build a circuit that is connected to an app build with Blynk. For this we connect an Arduino to an ESP8266 module and connect it through Wifi (step 1). This example uses an Arduino Nano, of course you may use an other type of Arduino, eg. the Uno. In the second … Continue reading Connect an ESP8266 module to an Arduino Nano and control it with Blynk
Blynk is an app with which you can control any piece of electronics you have build, eg. a circuit build with an Arduino. To get started with Blynk, you can follow the getting started guide: www.blynk.cc/getting-started then continue at step 5 of docs.blynk.cc (under getting started) to add a first Widget. The first example (BlynkBlink) builds … Continue reading Getting started with Blynk
On Tuesday December 19th I will give a workshop on Mobile App Development. The slides of my presentation can be found below. The workshop introduces basic concepts of app development, highlights required (programming) skills and introduces common ways apps are build: through hybrid frameworks or native. It also briefly mentions other ways a prototype (of an … Continue reading Mobile App Development, an introduction