In this tutorial, you will make a simple game in which balls are launched, which we then have to catch. The user of the game controls a basket in which the balls must be collected. The aim is to catch as many balls as possible and earn points that way. The basket is located at … Continue reading Java tutorial: Programming a Catch-the-ball game
Starting with the second lecture on Monday, you get to choose how you want the lectures: Live lectures via Canvas Conference (at 9:00), or Pre-recorded video lectures. You can let me know your preference, by answering the poll below. Of course, the lectures via Canvas Conference will be recorded too (they tend to be available … Continue reading How you want to have lectures?
Please share your impression of this course so far. The main focus of this course is: an introduction to programming focused on (quickly) building prototypes a mixture of (module-level) electronics and software prototyping With ‘module-level’ we mean application of modules and parts to quickly build prototypeswithout the basics of electronics (that is part of the … Continue reading AppDev survey
Part of series about Android App Development: first step: installing Android Studio and create a ‘hello world’ app.