Userinterface Design and Simulation

An introduction to the practical issues of creating interactive systems and products from a human-centered perspective [more]

Slides

Slides will become available after each presentation. First session starts May 3th, 2017.

Guides & examples

Recommended reading

Archive of 2016 presentations

About Userinterface Design and Simulation

Introduction to Userinterface design and simulation covering ergonomics of userinterfaces and interaction design principles. Includes a workshop on Axure, an interactive rapid prototyping tool aimed at designing and testing prototypes of applications and websites. Students will gain insight and experience with technology, complexity of interaction, functionality and user-friendliness so informed design decisions can be made.

Topics

Topics of the (one hour) lectures are:

  • Essentials of Interactive Systems design
    Based on book 'Designing Interactive Systems' by David Benyon.
  • Introduction of rapid prototyping tool Axure
  • Various feedback mechanisms and usability tests

The lectures provide an introduction to the practical issues of creating interactive systems and products from a human-centered perspective. Principles and methods of human-computer interaction (HCI) and interaction design (ID) are applied to build an interactive prototype. Interactive systems design is concerned with the design of websites and services, desktop applications, mobile apps and systems and systems to support cooperation between people.

There will be 4 sessions, each with a 1 hour lecture and 3 hour workshop with the following topics:

  1. Create a paper prototype of a Userinterface and perform an heuristic evaluation.
  2. Redesign a Userinterface of a current product (e.g. competitor).
  3. Build an interactive prototype with Axure.
  4. Integrate the prototype into a website and conduct web based usability tests.

Contact

Fjodor van Slooten
HR-W241
f.vanslooten@utwente.nl